GROKKING TRANSMEDIA – 2006 Style. Second Life meets Transmedia Universe

http://www.rikomatic.com/blog/2006/09/all_your_starba.html

In 2006 I felt the nacent Second Life had enough “viewsers” paying money for virtual items to invest in bringing the StarbaseC3 Universe into the platform. Of course  ever since as it was created a decade earlier, the C3 Universe was “made” for online 3d MMO immersive viewsers, and after Linden Labs had finally listened to our reasoning about IP rights in 2003, and “value” could be found for third parties within the SL platform, it was time to “Invade”.:)  So in 2006 I created a small “Invasion Fleet” for Second Life and also found a partner who was finally able to provide “Stereo Lithography” 3d Printed models for a “almost reasonable” hobbiest price. So we Invaded with a set of 3 ships, that came with a story background within the Starbase C3 online world, and added the first built in “games” for a vehicle in SL – a target drone” shooter that was embed in each ship sold. And to that  the ability to purchase “desk toy” model of each of the 3 ships sold and a new level of  “narrative immersion” was introduced to those in SL who were interested in original Sci Fi RPGs.

Its interesting now to re read the “grokking” of what we offered then, now 5 years ago. Transmedia had yet to become a buzz word  and “virtual worlds” were just getting their first play in the blogworld of  overnight “experts” in the metaverse:).

Its a fun read as Transmedia thinking collided with Virtual Worlds thinking for the first time in the “SL blogosphere”.;) 

Grokking at the speed of light…

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WEBGL VERSION OF FIREFOX 4 RELEASED – Native Web3D in a Browser- Finally

Well it only took 15 years of bad techie politics and egos to get us to a place where 3D rt media plays natively in a popular browser. Firefox 4.0 with webgl support active has shipped and as of last night demos of “slow” but working web3d content can now be seen as easy as a jpeg or gif or html file. Now the game is to get exporters for the most popular 3d apps like Max and Maya, and Im sure thats only a few weeks away. Blender has a web3d exporter for download offered today, and I need to go find the old “o3d” files I had made when Google was the buzz around its O3D initiative before it tossed its support toward the Mozilla/ Kronos/ WebGL players.

It’s all so tiring and late by a decade, but it’s good to finally start the interface media change over on the web. Since it’s already beginning to excite those on mobile devices. The shame is that it’ll be the  mobile devices that make 3d interfaces mainstream, and that the same people who fought over tech issues for 15 years may be involved again in holding back creators visions of user experiences, for their own coder religious ego based biases.

The next steps. already announced by companies like Unity3d are to make “actual” real-time 3d content authoring tools ( for sale-not sas) and allow them to compete via price and capabilities in a free market that serves designers and their clients. A system that allows a full ecosystem for RT3D media to flourish.

Let’s hope that dosen’t take another 15 years.

 

A Sneak Peak of Tomorrow – Hero today, Reality Tomorrow

http://www.talenthouse.com/stan-lee-foundation-create-a-superhero

They just ended the”voting” phase of this contest to “create a hero for the 21st century” and the “Stan Lee Foundation”. As you all know Stan Lee was in  part responsible for the comic book stories and characters that have affected our culture and its thinking for over 50 years.

This world wide contest offers a unique view into the psyche of todays younger creative set. it would be wise for many to study the galleries. What you see there, mutliply by 1000, and youll have some idea of the future societies to come. Both Real and Virtual, and of course , combined;)

Many designs are “tracings” of older comic book, super heroes that have been our cultural gods and goddesses, or myths for a century, but others are something new. Something that will be as strange as a man in a bat outfit fighting crime was in 1940. Or of  heroes  who got “superpowers”  from  “radioactive”  accidents  in the early -mid cold war atomic 60s.

I tossed in an entry…I  had an idea that i thought might be a good “design/idea”  for the Lee Foundation. After the contest ends I’ll add some thoughts on the contest,  creativity in the age of the web and social media values .

Till then, I truly suggest the look at Tomorrow  the rather large gallery offers.:)

SECRET HISTORY OF TRANSMEDIA – PART 2.5

http://www.fanboy.com/2011/02/what-was-it-like-to-be-an-80s-anime-fan-in-nyc.html

I had a different topic for part 3, but I saw this post by old pal Mike Pinto today. As i mentioned in other posts, much of what I look at as “transmedia”  had always found its  new- medias surrounding programs and IP designed for youth and childeren.

The japanese anime/otaku markets though in the 70 and 80s, most likely due to smaller market sizes  were permitted to make/publish a wider range of media IPs. Thus topics and programming beyond “kiddie” shows became common, and soon found there way west to an older audience that responded to its visuals and more complex story telling ways.

In the US in the 80s large toy manufacturers and tv programming networks (following many deregulations made by gov) were teaming up to produce GIJOE cartoons/toys/ HEMAN and Thundercats, etc.. each with major media buys and marketing iniatives… – all targeted primarlity 5-10 year olds. Writing and Design was all still very much designed for the broad -large – multinational child markets in the comfortable middle class western culture of the 80s.

But post Star Wars, post Heavy Metal Movie, and post disneys TRON, the comic books and teen otaku were aging and changing, and IPs needed to be getting grittier for more teen/ college age types, as well as specialty stores- comic book stores/ toy stores as they began to pop up started by this same older crowd… – the secret lairs for geeks:)

Anyhow- check out this little review by Mike and guys… Lessons learned from the combo of written media/ illustrated media, animated media, and soon expriments done in new media/games etc by these folks… led to the online and mediaverse world of transmedia that some large corporations today are looking for.

Even geeks needed to get together and deal with “others” in realife..without an interface- or twitter.  Something to think about for the next gen of geeks, this gen of geeks is now being asked to create.:)

BATTLESTAR SECONDLIFE and VIRTUALITIES FALSE SALE

Having originated scifi online “transmedia” in 1995 with starbasec3.com, the response of universal is not surprising to the unlicensed commerce done using BSG with Sl for years. I had worked with scifi and genre traditional media IP owners for years before I created the model for online fan driven scifi mmos in 95 (what is now called modern online transmedia)., Their inability to see beyond the one -broadcast – one product -medium they “did” is why i created the mass mediaum – fan friendly license and property. Built on C3 – community, creativity, and commerce (that could be fair to all putting in many hrs of time needed for a universe to grow)

Nothing was “new” in universals agreement-letter- response- as too manya re reporting online via blogs. At best the news is  raising of the need for those who “publish” and “sell” online to “understand” REAL IP law and issues, and realize you get the type of virtual world that you make… both good and bad.

One also must not reward piracy… but alas that is what most of these blogs and “epic win” type stories around the BSG issue are reporting… thats sad.  People shouldnt cheapen their future just because they think you can get something for nothing (or free) today.. and that im afraid is STILL the MEME of VIRTUALITY being SOLD by many metapeddlers..

Ironincally, reversing that future was the ” story” of StarbaseC3-(well, story as many transmediates use it now;) way back before everyone was selling and talking about its licensing methods and distribution methods as “new”..;)

 I read a blog that had Jeff Gomez state ” transmedia was a priveledge” yes, it can be a very powerful process/method … and lets hope that clearer minds can see that as we move it forward and make it “bankable” and we see much more of it in the real world around us. 😉

BTW- the Irony of the new BSG/Caprica Universe as recreated by R.Moore and folks dosnet get past me as the “IP” that finds itself forcing folks/fans to face the future theyre making for themselves…  🙂

\ best c3 .

More Non Meta Ideas from 1995 – Cubic Speaks!

http://web.archive.org/web/19961101195538/www.cube3.com/cbspks.htm

Sometimes that history youre supposed to remember . not to make the same mistakes again, shows up.:) People don’t really believe me when I tell them that myself and others have  been consistant and for a very long time have offered the same wisdom from having used these digital mediations for trying to do our creative work since the late 80s.  But its true everyone must learn everything for themselves.. so:

This year the “generation SL” and “class of 2006” of VR experts are all facing the end of their “worlds” as Blue Mars and others, SL -included- wind down and delete their time. work. and creative efforts, with as much care as one shows when one steps on the living grass;) The requiem posts and such for the last year are pretty much evidence of this…well that and all the fired “meta experts”.:) now on Linkedin.:)

In this last year Jaron Lanier and others have been nothing but praised by “creatives” as they “lament” the digital affects on “humanity” that they themselves so loudly and well paid for, evangelized in the early-mid 90s,–  when they were young and hot with the WIRED crowd.:) And much more rewarded for driving tech religion rather than designing solutions both creative and practical for others to use in business and in balanced civic lives.

Anyhow, glad the rest of you are finally aboard. Now it’s you’re turn to watch machines repeat themselves for another 15 years.:)  If you want to.:) Now the’s time to see how “creative” you can be.:)

The Birth of StarbaseC3 – Virtual Worlds based on Content, Commerce, and Community

I recently had one of my older “print” version portfolios sent to me from CA. It seems I must go back to the past to go forward into my future;) While going through and scanning pieces of my past work, I found a 1997 issue of Macworld magazine. I wasnt sure why I had kept it, but upon openeing it I saw it contained a large article about web3d to which I contributed “quotes” etc. Overall , from its Adobe(Macromedia) and Disney proclamations about web3d dominance;)  the article could have been published again this week. Of course Second Life would be mentioned if it was.;)  Anyhow , the article also had a call out feature on StarbaseC3. This article seems to predate the AOL /Asylum version of the StarbaseC3 which would bring the product into one complete web interface that used Flash to combine the 3D MMO, the narrative, and the commerce systems. Im listed as in NY, so it probably was written  a few months before that .

Take a read if you like, the article documents the ideas that some say “still” need to become the only successful long term way to make virtuality a media that serves us, rather than us, it.

StarbaseC3 Web3d Games c.2003 Revisited

Ive uploaded an image of three web3d games that were done in 2003 for our Starbase C3 SCI FI Website Community. They were built using an application called Axel3D which was very much like Unity3D which has become very popular today. If the folks behind Axel3D had held on a little longer, and had a bit better timing, they too might be part of the re-emerging web3d games/facebook/ social game boom. These games can no longer be played since the plugin is no longer distributed, but here are a few screen shots of the games. They were simple one player shooter games that today could be multiuser using the new technologies for web3d games like Unity3D. If interested in them, please let me know.