The Politics of Web3D 2011 Style… 3D Interface Design told to “wait” again.

http://news.cnet.com/8301-30685_3-20071726-264/microsoft-declares-webgl-harmful-to-security/

Dont fix it if it aint broke… or in reality, dont let it happen if were not selling it.  Microsoft, which has buried mass 3dmedia tools and technolgies for over a decade has made its “webgl play” that i said it would have too last year. The play is “tell em its broke”. Now the next play is to tell them “we can fix it”  or “heres our better mousetrap”..Direct X v.13  but youll have to wait till we ship it.:)

Adobe finally has been forced by Unity-and in a way Apples Flash rebuke to get 3d working after a decade of fritzing around with intel and other nonsense. So a mountain may come from a molehile in terms of flash3D..But again were told we must wait… Creatives, always told we must come second. wait- before you can create. and then the tech is sold off or killed…  so typically old.

The reality of the tech driven medium again is shown clearly to those in the creative media business mature enough to see it.

The world of IE Browser Importance is now ending. And new devices -tablets and  computer watches/phones are soon to dominate, so whats a shrinking OS software company to do?

 ” method patents”? lol

  stay tuned.

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GROKKING TRANSMEDIA – 2006 Style. Second Life meets Transmedia Universe

http://www.rikomatic.com/blog/2006/09/all_your_starba.html

In 2006 I felt the nacent Second Life had enough “viewsers” paying money for virtual items to invest in bringing the StarbaseC3 Universe into the platform. Of course  ever since as it was created a decade earlier, the C3 Universe was “made” for online 3d MMO immersive viewsers, and after Linden Labs had finally listened to our reasoning about IP rights in 2003, and “value” could be found for third parties within the SL platform, it was time to “Invade”.:)  So in 2006 I created a small “Invasion Fleet” for Second Life and also found a partner who was finally able to provide “Stereo Lithography” 3d Printed models for a “almost reasonable” hobbiest price. So we Invaded with a set of 3 ships, that came with a story background within the Starbase C3 online world, and added the first built in “games” for a vehicle in SL – a target drone” shooter that was embed in each ship sold. And to that  the ability to purchase “desk toy” model of each of the 3 ships sold and a new level of  “narrative immersion” was introduced to those in SL who were interested in original Sci Fi RPGs.

Its interesting now to re read the “grokking” of what we offered then, now 5 years ago. Transmedia had yet to become a buzz word  and “virtual worlds” were just getting their first play in the blogworld of  overnight “experts” in the metaverse:).

Its a fun read as Transmedia thinking collided with Virtual Worlds thinking for the first time in the “SL blogosphere”.;) 

Grokking at the speed of light…

THE SECRET HISTORY OF TRANSMEDIA – PART 3 “1986 – THE YEAR THE TRANSMEDIA DIED”

Since I dont get invited to fancy panels at SXSW or DED , I’ll have to use this blog to offer my unique view of the “transmedia” meme of 2011.  I’ve said before in earlier installments of this “secret series” that almost all “transmedia” methods being talk about today were alive and very well in the 1980s.. Especially in the toy/tv kids world business. Without the 24/7 nature of the Internet/mobile devices  the “deeper”- more immersive” elements now being offered couldnt be developed, but all other avenues utilizing every medium possible were explored.

Today I found this clip posted at AINT IT COOLS NEWS, Seems like Leonard Nimoy will be returning to being a robot;) The geeks are thrilled. But this clip, the teaser for a 1986 feature film for the obviously “transmedia” IP..the “Trans” formers…. really hit me as the day the Transmedia died.

Leonard Nimoy, Orson Wells, and JUDD NELSON…. “judd nelson?!”  now this was “TRANSMEDIA PRODUCTION!”  All fighting the Decepticons and saving the world!. Michael Bays films have been “B- movies” compared to this cast and action packed cinema event!… 😉 Transmedia came screeching to a hault after this Im sure…

Dead. but like any good Zombie…not really.

Come the color macintosh and hypercard in 1988… and the “personal tool” to make a  “new media”. And the day the apple hit henry jenkins in the head in 1993…

and “Transmedia” was born again. To slowly find students and converts, and to grow again into the giant robot, (bad robot?;) of magic boxes,bloggers and stories, and trade show panels and VCs… All poised for the MEGAFUTURETRON to come..!!

But for now, behold the day the transmedia died. Id love to meet the makers of this Film, and i really need to find a full copy via Emule tonight.;)

Best

C3

THE SECRET FUTURE OF TRANSMEDIA – A SPECIAL REPORT

I really suggest reading this article even though the new webzine “Continent” its published in,  has the silliest tagline Ive read in a long time.;)

http://www.continentcontinent.cc/index.php/continent/article/viewArticle/6

Yes, OK, it’s not a “special report” and like usual not a “real” secret. I just needed a “story headline” to connect the narrative of the posts I’ve been making on transmedia recently.

For those who wish to continue makeing a living off  “creative content” and “ip” over the next 50 years, I can’t think of a more important article/topic Ive seen online in almost a decade.

You Judge.

A Sneak Peak of Tomorrow – Hero today, Reality Tomorrow

http://www.talenthouse.com/stan-lee-foundation-create-a-superhero

They just ended the”voting” phase of this contest to “create a hero for the 21st century” and the “Stan Lee Foundation”. As you all know Stan Lee was in  part responsible for the comic book stories and characters that have affected our culture and its thinking for over 50 years.

This world wide contest offers a unique view into the psyche of todays younger creative set. it would be wise for many to study the galleries. What you see there, mutliply by 1000, and youll have some idea of the future societies to come. Both Real and Virtual, and of course , combined;)

Many designs are “tracings” of older comic book, super heroes that have been our cultural gods and goddesses, or myths for a century, but others are something new. Something that will be as strange as a man in a bat outfit fighting crime was in 1940. Or of  heroes  who got “superpowers”  from  “radioactive”  accidents  in the early -mid cold war atomic 60s.

I tossed in an entry…I  had an idea that i thought might be a good “design/idea”  for the Lee Foundation. After the contest ends I’ll add some thoughts on the contest,  creativity in the age of the web and social media values .

Till then, I truly suggest the look at Tomorrow  the rather large gallery offers.:)

SECRET HISTORY OF TRANSMEDIA – PART 2.5

http://www.fanboy.com/2011/02/what-was-it-like-to-be-an-80s-anime-fan-in-nyc.html

I had a different topic for part 3, but I saw this post by old pal Mike Pinto today. As i mentioned in other posts, much of what I look at as “transmedia”  had always found its  new- medias surrounding programs and IP designed for youth and childeren.

The japanese anime/otaku markets though in the 70 and 80s, most likely due to smaller market sizes  were permitted to make/publish a wider range of media IPs. Thus topics and programming beyond “kiddie” shows became common, and soon found there way west to an older audience that responded to its visuals and more complex story telling ways.

In the US in the 80s large toy manufacturers and tv programming networks (following many deregulations made by gov) were teaming up to produce GIJOE cartoons/toys/ HEMAN and Thundercats, etc.. each with major media buys and marketing iniatives… – all targeted primarlity 5-10 year olds. Writing and Design was all still very much designed for the broad -large – multinational child markets in the comfortable middle class western culture of the 80s.

But post Star Wars, post Heavy Metal Movie, and post disneys TRON, the comic books and teen otaku were aging and changing, and IPs needed to be getting grittier for more teen/ college age types, as well as specialty stores- comic book stores/ toy stores as they began to pop up started by this same older crowd… – the secret lairs for geeks:)

Anyhow- check out this little review by Mike and guys… Lessons learned from the combo of written media/ illustrated media, animated media, and soon expriments done in new media/games etc by these folks… led to the online and mediaverse world of transmedia that some large corporations today are looking for.

Even geeks needed to get together and deal with “others” in realife..without an interface- or twitter.  Something to think about for the next gen of geeks, this gen of geeks is now being asked to create.:)

IBM “Patenting” Virtual World’s Design Principles and Methods?

http://www.hypergridbusiness.com/2010/12/ibms-principles-of-virtual-design/

The article suggests IBM wants to “Patent” Virtual Worlds Design Ideas/ Principles…. like “open spaces without clutter” ?! and the use of “transparancy for walls”?!. 😉

Where does one start?.. Maybe with Prior Art… With that “I” think “we” can offer some rebuttle to the “depth” of “non obvious” for the last “few” years of prim bending “expertise” IBM employee’s “discovered” in Second Life.

I hope this is just bad reporting or just dumb PR from an IBMr looking for a new job or blogger pundit deal.;)  Patenting Design methods and principles that seem to have been taught in Design schools (like Pratt) for a century, just because today’s non thinking /or paid off Patent Officers are still afflicted with MIPS – Media Induced Psychosis.;) is getting ridiculously dangerous in our society today. “One click Patents” and “information” wanting to be free– and tools licensed not owned… are all not good omens for the future of Design.

Anyhow- Im sure theres more or less to this. You go search it out. Feel free to use Cube3 digital worlds design for 20 years as prior art and thought.;)