The Politics of Web3D 2011 Style… 3D Interface Design told to “wait” again.

http://news.cnet.com/8301-30685_3-20071726-264/microsoft-declares-webgl-harmful-to-security/

Dont fix it if it aint broke… or in reality, dont let it happen if were not selling it.  Microsoft, which has buried mass 3dmedia tools and technolgies for over a decade has made its “webgl play” that i said it would have too last year. The play is “tell em its broke”. Now the next play is to tell them “we can fix it”  or “heres our better mousetrap”..Direct X v.13  but youll have to wait till we ship it.:)

Adobe finally has been forced by Unity-and in a way Apples Flash rebuke to get 3d working after a decade of fritzing around with intel and other nonsense. So a mountain may come from a molehile in terms of flash3D..But again were told we must wait… Creatives, always told we must come second. wait- before you can create. and then the tech is sold off or killed…  so typically old.

The reality of the tech driven medium again is shown clearly to those in the creative media business mature enough to see it.

The world of IE Browser Importance is now ending. And new devices -tablets and  computer watches/phones are soon to dominate, so whats a shrinking OS software company to do?

 ” method patents”? lol

  stay tuned.

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WEBGL VERSION OF FIREFOX 4 RELEASED – Native Web3D in a Browser- Finally

Well it only took 15 years of bad techie politics and egos to get us to a place where 3D rt media plays natively in a popular browser. Firefox 4.0 with webgl support active has shipped and as of last night demos of “slow” but working web3d content can now be seen as easy as a jpeg or gif or html file. Now the game is to get exporters for the most popular 3d apps like Max and Maya, and Im sure thats only a few weeks away. Blender has a web3d exporter for download offered today, and I need to go find the old “o3d” files I had made when Google was the buzz around its O3D initiative before it tossed its support toward the Mozilla/ Kronos/ WebGL players.

It’s all so tiring and late by a decade, but it’s good to finally start the interface media change over on the web. Since it’s already beginning to excite those on mobile devices. The shame is that it’ll be the  mobile devices that make 3d interfaces mainstream, and that the same people who fought over tech issues for 15 years may be involved again in holding back creators visions of user experiences, for their own coder religious ego based biases.

The next steps. already announced by companies like Unity3d are to make “actual” real-time 3d content authoring tools ( for sale-not sas) and allow them to compete via price and capabilities in a free market that serves designers and their clients. A system that allows a full ecosystem for RT3D media to flourish.

Let’s hope that dosen’t take another 15 years.

 

StarshipC3.com 2001-3 Wayback Machine Archives – Lost Transmedia History

http://web.archive.org/web/20021123082825/http://starshipc3.com/

http://web.archive.org/web/20030310214504/www.starshipc3.com/c3chap1.pdf

Ive used the Wayback Machine to find the remnants of the STARSHIPC3.com site from 2001. It was a pure ONLINE TRANSMEDIA template for it’s time. Before any RSS driven linkage of “social sites” . It premiered a web machinima 3d animated pilot that was supplemented by comic art(since i didnt have the budget to continue the 3d animations) Viewers could then enter a 3d avatar virtual world AS the main 4 characters and interract in the next story phase. It also had a 3d shooter game based on the story world., as well as message boards, an ebook tech bible etc.  The links to the advanced media elements are now lost, but one can find them at difffernt locations on the web and at starbasec3.com. And most of the “technologies” that drove the games /3d animations etc are long gone. Which should be a lesson to creatives online, thatthe  tech companies arent in buisness for you as customers;) and that online media- your work- is not being designed by the tech companies  business models to “last”. Forget LONGTAILS, “they” arent being designed for by your tool makers.. unhappy? then make it change;)!

Anyhow- enjoy the peak at 2001 or so- – and “transmedia” online  before it had the snazy name.;)

Iv’e also linked the first chapter of “FIRST STEPS” which was meant to be the “story novel” of the transmedia IP. There was a full pitch doc for the novel/online universe that Im looking to find — if I can get one ill post it, I lost alot of older files in a move this year. 

best c3

THE SECRET FUTURE OF TRANSMEDIA – A SPECIAL REPORT

I really suggest reading this article even though the new webzine “Continent” its published in,  has the silliest tagline Ive read in a long time.;)

http://www.continentcontinent.cc/index.php/continent/article/viewArticle/6

Yes, OK, it’s not a “special report” and like usual not a “real” secret. I just needed a “story headline” to connect the narrative of the posts I’ve been making on transmedia recently.

For those who wish to continue makeing a living off  “creative content” and “ip” over the next 50 years, I can’t think of a more important article/topic Ive seen online in almost a decade.

You Judge.

SECRET HISTORY OF TRANSMEDIA – PART 2.5

http://www.fanboy.com/2011/02/what-was-it-like-to-be-an-80s-anime-fan-in-nyc.html

I had a different topic for part 3, but I saw this post by old pal Mike Pinto today. As i mentioned in other posts, much of what I look at as “transmedia”  had always found its  new- medias surrounding programs and IP designed for youth and childeren.

The japanese anime/otaku markets though in the 70 and 80s, most likely due to smaller market sizes  were permitted to make/publish a wider range of media IPs. Thus topics and programming beyond “kiddie” shows became common, and soon found there way west to an older audience that responded to its visuals and more complex story telling ways.

In the US in the 80s large toy manufacturers and tv programming networks (following many deregulations made by gov) were teaming up to produce GIJOE cartoons/toys/ HEMAN and Thundercats, etc.. each with major media buys and marketing iniatives… – all targeted primarlity 5-10 year olds. Writing and Design was all still very much designed for the broad -large – multinational child markets in the comfortable middle class western culture of the 80s.

But post Star Wars, post Heavy Metal Movie, and post disneys TRON, the comic books and teen otaku were aging and changing, and IPs needed to be getting grittier for more teen/ college age types, as well as specialty stores- comic book stores/ toy stores as they began to pop up started by this same older crowd… – the secret lairs for geeks:)

Anyhow- check out this little review by Mike and guys… Lessons learned from the combo of written media/ illustrated media, animated media, and soon expriments done in new media/games etc by these folks… led to the online and mediaverse world of transmedia that some large corporations today are looking for.

Even geeks needed to get together and deal with “others” in realife..without an interface- or twitter.  Something to think about for the next gen of geeks, this gen of geeks is now being asked to create.:)

IBM “Patenting” Virtual World’s Design Principles and Methods?

http://www.hypergridbusiness.com/2010/12/ibms-principles-of-virtual-design/

The article suggests IBM wants to “Patent” Virtual Worlds Design Ideas/ Principles…. like “open spaces without clutter” ?! and the use of “transparancy for walls”?!. 😉

Where does one start?.. Maybe with Prior Art… With that “I” think “we” can offer some rebuttle to the “depth” of “non obvious” for the last “few” years of prim bending “expertise” IBM employee’s “discovered” in Second Life.

I hope this is just bad reporting or just dumb PR from an IBMr looking for a new job or blogger pundit deal.;)  Patenting Design methods and principles that seem to have been taught in Design schools (like Pratt) for a century, just because today’s non thinking /or paid off Patent Officers are still afflicted with MIPS – Media Induced Psychosis.;) is getting ridiculously dangerous in our society today. “One click Patents” and “information” wanting to be free– and tools licensed not owned… are all not good omens for the future of Design.

Anyhow- Im sure theres more or less to this. You go search it out. Feel free to use Cube3 digital worlds design for 20 years as prior art and thought.;)