StarshipC3.com 2001-3 Wayback Machine Archives – Lost Transmedia History

http://web.archive.org/web/20021123082825/http://starshipc3.com/

http://web.archive.org/web/20030310214504/www.starshipc3.com/c3chap1.pdf

Ive used the Wayback Machine to find the remnants of the STARSHIPC3.com site from 2001. It was a pure ONLINE TRANSMEDIA template for it’s time. Before any RSS driven linkage of “social sites” . It premiered a web machinima 3d animated pilot that was supplemented by comic art(since i didnt have the budget to continue the 3d animations) Viewers could then enter a 3d avatar virtual world AS the main 4 characters and interract in the next story phase. It also had a 3d shooter game based on the story world., as well as message boards, an ebook tech bible etc.  The links to the advanced media elements are now lost, but one can find them at difffernt locations on the web and at starbasec3.com. And most of the “technologies” that drove the games /3d animations etc are long gone. Which should be a lesson to creatives online, thatthe  tech companies arent in buisness for you as customers;) and that online media- your work- is not being designed by the tech companies  business models to “last”. Forget LONGTAILS, “they” arent being designed for by your tool makers.. unhappy? then make it change;)!

Anyhow- enjoy the peak at 2001 or so- – and “transmedia” online  before it had the snazy name.;)

Iv’e also linked the first chapter of “FIRST STEPS” which was meant to be the “story novel” of the transmedia IP. There was a full pitch doc for the novel/online universe that Im looking to find — if I can get one ill post it, I lost alot of older files in a move this year. 

best c3

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SECRET HISTORY OF TRANSMEDIA – PART 2.5

http://www.fanboy.com/2011/02/what-was-it-like-to-be-an-80s-anime-fan-in-nyc.html

I had a different topic for part 3, but I saw this post by old pal Mike Pinto today. As i mentioned in other posts, much of what I look at as “transmedia”  had always found its  new- medias surrounding programs and IP designed for youth and childeren.

The japanese anime/otaku markets though in the 70 and 80s, most likely due to smaller market sizes  were permitted to make/publish a wider range of media IPs. Thus topics and programming beyond “kiddie” shows became common, and soon found there way west to an older audience that responded to its visuals and more complex story telling ways.

In the US in the 80s large toy manufacturers and tv programming networks (following many deregulations made by gov) were teaming up to produce GIJOE cartoons/toys/ HEMAN and Thundercats, etc.. each with major media buys and marketing iniatives… – all targeted primarlity 5-10 year olds. Writing and Design was all still very much designed for the broad -large – multinational child markets in the comfortable middle class western culture of the 80s.

But post Star Wars, post Heavy Metal Movie, and post disneys TRON, the comic books and teen otaku were aging and changing, and IPs needed to be getting grittier for more teen/ college age types, as well as specialty stores- comic book stores/ toy stores as they began to pop up started by this same older crowd… – the secret lairs for geeks:)

Anyhow- check out this little review by Mike and guys… Lessons learned from the combo of written media/ illustrated media, animated media, and soon expriments done in new media/games etc by these folks… led to the online and mediaverse world of transmedia that some large corporations today are looking for.

Even geeks needed to get together and deal with “others” in realife..without an interface- or twitter.  Something to think about for the next gen of geeks, this gen of geeks is now being asked to create.:)

More Non Meta Ideas from 1995 – Cubic Speaks!

http://web.archive.org/web/19961101195538/www.cube3.com/cbspks.htm

Sometimes that history youre supposed to remember . not to make the same mistakes again, shows up.:) People don’t really believe me when I tell them that myself and others have  been consistant and for a very long time have offered the same wisdom from having used these digital mediations for trying to do our creative work since the late 80s.  But its true everyone must learn everything for themselves.. so:

This year the “generation SL” and “class of 2006” of VR experts are all facing the end of their “worlds” as Blue Mars and others, SL -included- wind down and delete their time. work. and creative efforts, with as much care as one shows when one steps on the living grass;) The requiem posts and such for the last year are pretty much evidence of this…well that and all the fired “meta experts”.:) now on Linkedin.:)

In this last year Jaron Lanier and others have been nothing but praised by “creatives” as they “lament” the digital affects on “humanity” that they themselves so loudly and well paid for, evangelized in the early-mid 90s,–  when they were young and hot with the WIRED crowd.:) And much more rewarded for driving tech religion rather than designing solutions both creative and practical for others to use in business and in balanced civic lives.

Anyhow, glad the rest of you are finally aboard. Now it’s you’re turn to watch machines repeat themselves for another 15 years.:)  If you want to.:) Now the’s time to see how “creative” you can be.:)

The Birth of StarbaseC3 – Virtual Worlds based on Content, Commerce, and Community

I recently had one of my older “print” version portfolios sent to me from CA. It seems I must go back to the past to go forward into my future;) While going through and scanning pieces of my past work, I found a 1997 issue of Macworld magazine. I wasnt sure why I had kept it, but upon openeing it I saw it contained a large article about web3d to which I contributed “quotes” etc. Overall , from its Adobe(Macromedia) and Disney proclamations about web3d dominance;)  the article could have been published again this week. Of course Second Life would be mentioned if it was.;)  Anyhow , the article also had a call out feature on StarbaseC3. This article seems to predate the AOL /Asylum version of the StarbaseC3 which would bring the product into one complete web interface that used Flash to combine the 3D MMO, the narrative, and the commerce systems. Im listed as in NY, so it probably was written  a few months before that .

Take a read if you like, the article documents the ideas that some say “still” need to become the only successful long term way to make virtuality a media that serves us, rather than us, it.

StarbaseC3 Web3d Games c.2003 Revisited

Ive uploaded an image of three web3d games that were done in 2003 for our Starbase C3 SCI FI Website Community. They were built using an application called Axel3D which was very much like Unity3D which has become very popular today. If the folks behind Axel3D had held on a little longer, and had a bit better timing, they too might be part of the re-emerging web3d games/facebook/ social game boom. These games can no longer be played since the plugin is no longer distributed, but here are a few screen shots of the games. They were simple one player shooter games that today could be multiuser using the new technologies for web3d games like Unity3D. If interested in them, please let me know.