GROKKING TRANSMEDIA – 2006 Style. Second Life meets Transmedia Universe

http://www.rikomatic.com/blog/2006/09/all_your_starba.html

In 2006 I felt the nacent Second Life had enough “viewsers” paying money for virtual items to invest in bringing the StarbaseC3 Universe into the platform. Of course  ever since as it was created a decade earlier, the C3 Universe was “made” for online 3d MMO immersive viewsers, and after Linden Labs had finally listened to our reasoning about IP rights in 2003, and “value” could be found for third parties within the SL platform, it was time to “Invade”.:)  So in 2006 I created a small “Invasion Fleet” for Second Life and also found a partner who was finally able to provide “Stereo Lithography” 3d Printed models for a “almost reasonable” hobbiest price. So we Invaded with a set of 3 ships, that came with a story background within the Starbase C3 online world, and added the first built in “games” for a vehicle in SL – a target drone” shooter that was embed in each ship sold. And to that  the ability to purchase “desk toy” model of each of the 3 ships sold and a new level of  “narrative immersion” was introduced to those in SL who were interested in original Sci Fi RPGs.

Its interesting now to re read the “grokking” of what we offered then, now 5 years ago. Transmedia had yet to become a buzz word  and “virtual worlds” were just getting their first play in the blogworld of  overnight “experts” in the metaverse:).

Its a fun read as Transmedia thinking collided with Virtual Worlds thinking for the first time in the “SL blogosphere”.;) 

Grokking at the speed of light…

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WEBGL VERSION OF FIREFOX 4 RELEASED – Native Web3D in a Browser- Finally

Well it only took 15 years of bad techie politics and egos to get us to a place where 3D rt media plays natively in a popular browser. Firefox 4.0 with webgl support active has shipped and as of last night demos of “slow” but working web3d content can now be seen as easy as a jpeg or gif or html file. Now the game is to get exporters for the most popular 3d apps like Max and Maya, and Im sure thats only a few weeks away. Blender has a web3d exporter for download offered today, and I need to go find the old “o3d” files I had made when Google was the buzz around its O3D initiative before it tossed its support toward the Mozilla/ Kronos/ WebGL players.

It’s all so tiring and late by a decade, but it’s good to finally start the interface media change over on the web. Since it’s already beginning to excite those on mobile devices. The shame is that it’ll be the  mobile devices that make 3d interfaces mainstream, and that the same people who fought over tech issues for 15 years may be involved again in holding back creators visions of user experiences, for their own coder religious ego based biases.

The next steps. already announced by companies like Unity3d are to make “actual” real-time 3d content authoring tools ( for sale-not sas) and allow them to compete via price and capabilities in a free market that serves designers and their clients. A system that allows a full ecosystem for RT3D media to flourish.

Let’s hope that dosen’t take another 15 years.

 

BATTLESTAR SECONDLIFE and VIRTUALITIES FALSE SALE

Having originated scifi online “transmedia” in 1995 with starbasec3.com, the response of universal is not surprising to the unlicensed commerce done using BSG with Sl for years. I had worked with scifi and genre traditional media IP owners for years before I created the model for online fan driven scifi mmos in 95 (what is now called modern online transmedia)., Their inability to see beyond the one -broadcast – one product -medium they “did” is why i created the mass mediaum – fan friendly license and property. Built on C3 – community, creativity, and commerce (that could be fair to all putting in many hrs of time needed for a universe to grow)

Nothing was “new” in universals agreement-letter- response- as too manya re reporting online via blogs. At best the news is  raising of the need for those who “publish” and “sell” online to “understand” REAL IP law and issues, and realize you get the type of virtual world that you make… both good and bad.

One also must not reward piracy… but alas that is what most of these blogs and “epic win” type stories around the BSG issue are reporting… thats sad.  People shouldnt cheapen their future just because they think you can get something for nothing (or free) today.. and that im afraid is STILL the MEME of VIRTUALITY being SOLD by many metapeddlers..

Ironincally, reversing that future was the ” story” of StarbaseC3-(well, story as many transmediates use it now;) way back before everyone was selling and talking about its licensing methods and distribution methods as “new”..;)

 I read a blog that had Jeff Gomez state ” transmedia was a priveledge” yes, it can be a very powerful process/method … and lets hope that clearer minds can see that as we move it forward and make it “bankable” and we see much more of it in the real world around us. 😉

BTW- the Irony of the new BSG/Caprica Universe as recreated by R.Moore and folks dosnet get past me as the “IP” that finds itself forcing folks/fans to face the future theyre making for themselves…  🙂

\ best c3 .

The Birth of StarbaseC3 – Virtual Worlds based on Content, Commerce, and Community

I recently had one of my older “print” version portfolios sent to me from CA. It seems I must go back to the past to go forward into my future;) While going through and scanning pieces of my past work, I found a 1997 issue of Macworld magazine. I wasnt sure why I had kept it, but upon openeing it I saw it contained a large article about web3d to which I contributed “quotes” etc. Overall , from its Adobe(Macromedia) and Disney proclamations about web3d dominance;)  the article could have been published again this week. Of course Second Life would be mentioned if it was.;)  Anyhow , the article also had a call out feature on StarbaseC3. This article seems to predate the AOL /Asylum version of the StarbaseC3 which would bring the product into one complete web interface that used Flash to combine the 3D MMO, the narrative, and the commerce systems. Im listed as in NY, so it probably was written  a few months before that .

Take a read if you like, the article documents the ideas that some say “still” need to become the only successful long term way to make virtuality a media that serves us, rather than us, it.

StarbaseC3 Web3d Games c.2003 Revisited

Ive uploaded an image of three web3d games that were done in 2003 for our Starbase C3 SCI FI Website Community. They were built using an application called Axel3D which was very much like Unity3D which has become very popular today. If the folks behind Axel3D had held on a little longer, and had a bit better timing, they too might be part of the re-emerging web3d games/facebook/ social game boom. These games can no longer be played since the plugin is no longer distributed, but here are a few screen shots of the games. They were simple one player shooter games that today could be multiuser using the new technologies for web3d games like Unity3D. If interested in them, please let me know.