IBM “Patenting” Virtual World’s Design Principles and Methods?

The article suggests IBM wants to “Patent” Virtual Worlds Design Ideas/ Principles…. like “open spaces without clutter” ?! and the use of “transparancy for walls”?!. ­čśë

Where does one start?.. Maybe with Prior Art… With that “I” think “we” can offer some rebuttle to the “depth” of “non obvious” for the last “few” years of prim bending “expertise” IBM employee’s “discovered” in Second Life.

I hope this is just bad reporting or just dumb PR from an IBMr looking for a new job or blogger pundit deal.;) ┬áPatenting Design methods and principles┬áthat seem to have been taught in Design schools (like Pratt) for a century, just because today’s non thinking /or paid off Patent Officers are still afflicted with MIPS – Media Induced Psychosis.;) is getting ridiculously dangerous in our society today. “One click Patents” and “information” wanting to be free– and tools licensed not owned… are all not good omens for the future of Design.

Anyhow- Im sure theres more or less to this. You go search it out. Feel free to use Cube3 digital worlds design for 20 years as prior art and thought.;)